Crazy Enchantments

About Crazy Enchantments
Crazy Enchantments, or CE's for short, is a plugin that adds over 80+ custom enchantments to the Minecraft experience, diversifying and expanding on the game and allowing for the creation of more powerful gear.

Why Crazy Enchantments over Custom Enchantments?
For a long time, Brothercraft has used the plugin Custom Enchantments. However, the creator of that plugin has abandoned it and will no longer update it to newer versions of Minecraft. So moving forward the Brothercraft Server will use Crazy Enchantments, a similar plugin with even more flexibility and options for both administration and player base.

How CE's Work
All Crazy Enchantments

CE Levels
Listed below will be all CE's that are enabled on the server sorted by gear piece.

(If an enchantment is not listed below it is disabled on the server.)

General
Has a chance to repair gear and tools while walking.
 * Hellforged (Levels 1-5)

Helmets
Regens players' food bar while walking. Grants players night vision. Grants players water breathing.
 * Implants (Levels 1-5)
 * Glowing (Level 1)
 * Aquatic (Levels 1-3)

Armor
Grants player fire resistance. Gives the player a health boost. Has a chance to heal player when attacked. Has a chance to give attackers slowness. Has a chance to give attackers weakness. Has a chance to set attackers on fire. Has a chance to give attackers poison. Has a chance to cut incoming damage in half. After killing a PLAYER (not mobs) player gains regeneration and absorption hearts. Has a chance to damage attackers. Gives player strength, mining fatigue, and slowness. Gives player strength, damage resistance, and slowness. Gives player speed and health boost. Gives confusion, mining fatigue, and slowness but has a high chance of doubling damage, Gives damage resistance based on your enchantment level. Has a chance to strike your enemy down with a lightning strike. Gives enemies within 3 blocks slowness for a short time. Gives enemies within 3 blocks poison for a short time. Gives enemies within 3 blocks blindness for a short time. Sets enemies within 3 blocks on fire for a short time. Gives enemies within 3 blocks weakness for a short time. Spawns wolves to help you when you're in trouble. Spawns Iron Golems to help you when you're in trouble. Spawns endermites and silverfish to help you when you're in trouble. Gives you speed, strength and jump boost to take down your enemies.
 * Burn shield (Levels 1-1)
 * Overload (Levels 1-2)
 * Enlightened (Levels 1-2)
 * Freeze (Levels 1-2)
 * Fortify (levels 1-3)
 * Molten (Levels 1-5)
 * Pain-Giver (Levels 1-4)
 * Savior (Levels 1-5)
 * Recover (Levels 1-1)
 * Cactus (Levels 1-3)
 * Drunk (Levels 1-3)
 * Hulk (Levels 1-3)
 * Ninja (Levels 1-2)
 * Insomnia (Levels 1-1)
 * Valor (Levels 1-3)
 * Stormcaller (Levels 1-2)
 * Blizzard (Levels 1-1)
 * AcidRain (Levels 1-3)
 * Sandstorm (Levels 1-1)
 * Radiant (Levels 1-2)
 * Intimidate (Levels 1-2)
 * Tamer (Levels 1-5)
 * Guards (Levels 1-1)
 * Infestation (Levels 1-2)
 * Cyborg (Levels 1-1)

Boots
Gives player small jump boost. Gives player large jump boost. Gives the player a speed boost.
 * Springs (Levels 1-5)
 * Anti-Gravity (Levels 1-4)
 * Gears (Levels 1-5)

Swords
Gives you a chance to do a lot more damage. Has a chance to heal player by one heart when attacking. Has a chance to steal your enemy's health. Has a chance to deal double damage. Has a chance to give enemy slowness. Has a chance to give enemy blindness. Has a chance to give enemy poison. Has a chance to do more damage. Has a chance to give the user haste. Has a chance to give the enemy Confusion. Has a chance to regen your hunger bar while fighting. Has a chance to send your enemy flying backward. Has a chance to give enemy slowness and mining fatigue. Has a chance to steal xp from your enemy while fighting. Has a chance to give your enemy slowness and mining fatigue. Has a chance to give enemy's high levels of slowness. Has a chance to give enemy wither. Attacks will get stronger as long as you keep fighting.
 * Slice (Levels 1-2)
 * Vampire (Levels 1-2)
 * Life Steal (Levels 1-4)
 * Double Damage (Levels 1-3)
 * Slowmo (Levels 1-5)
 * Blindness (Levels 1-3)
 * Viper (Levels 1-4)
 * Fast Turn (Levels 1-2)
 * Light Weight (Levels 1-3)
 * Confusion (Levels 1-4)
 * Nutrition (Levels 1-3)
 * Obliterate (Levels 1-3)
 * Paralyze (Levels 1-5)
 * Skill Swipe (Levels 1-4)
 * Snare (Levels 1-3)
 * Trap (Levels 1-2)
 * Wither (Levels 1-3)
 * Rage (Levels 1-3)

Bows
Has a chance to deal double damage. Has a chance to heal a player when hit. Has a chance to give enemy slowness when hit. Has a chance to give enemy poison when shot. Has a chance to spawn TnT where the arrow lands. Has a chance to strike lightning where the arrow lands. Has a chance to shoot multiple arrows at once. Has a chance to send the enemy you hit flying at you. Has a chance to poison enemy when shot.
 * Piercing (Levels 1-3)
 * Doctor (Levels 1-5)
 * Ice Freeze (Levels 1-1)
 * Venom (Levels 1-4)
 * Boom (Levels 1-2)
 * Lightning (Levels 1-1)
 * Multi-arrow (Levels 1-4)
 * Pull (Levels 1-3)
 * Sniper (Levels 1-5)

Tools
Grants player haste while holding the tool. Automatically send mined blocks to your inventory. Gives player water breathing while holding the tool.
 * Haste (Levels 1-3)
 * Telepathy (Levels 1-1)
 * Oxygenate (Levels 1-1)

Pickaxes
Has a chance to smelt ore and drop more than one ore. Has a chance to give 2x or more xp from ores. Breaks a 3x3 radius, radius grows at higher levels of the enchantment. Always smelts ores into ingots.
 * Autosmelt (Levels 1-5)
 * Experience (Levels 1-3)
 * Blast (Levels 1-1)
 * Furnace (Levels 1-1)

Axes
Has a chance to regen food bar while fighting. Has a chance to give enemy confusion. Has a chance to give you strength and mining fatigue while fighting. Has a chance to remove all negative effects. Has a chance to deal double the damage. Has a chance to drop the players head at death. Gives you a chance to do a lot more damage.
 * Feed Me (Levels 1-5)
 * Dizzy (Levels 1-3)
 * Berserk (Levels 1-3)
 * Blessed (Levels 1-2)
 * Rekt (Levels 1-2)
 * Decapitation (Levels 1-5)
 * Slice (Levels 1-2)

The Crazy Tinkerer
The Crazy Caek Tinkerer

The Crazy Tinkerer is a Crazy Enchants interface that allows players to exchange CE items and books for XP bottles and Mystery Dust (see Mystery Dust). To access the Interface click the Nether star in the /ce menu, or use the command /tinker.

There are two types of items you can exchange in the Tinkerer, Gear and Books.

When exchanging Gear you will be given XP bottles. Gear traded in must have at least one CE on it, and can be swords, bows, armor, or tools. The number of Crazy Enchantments on the gear piece  will  affect the strength of the XP bottle, the more CE's the stronger the XP bottle When exchanging Books you will be given Mystery Dust. Books traded in must be CE books, vanilla enchantment books will not work. The type or strength of the book will not  affect the strength of the Mystery Dust obtained.

To exchange a gear piece simply right click it in your inventory and it will be added to the trading section, the trade will appear on the other side, mouse over an XP bottle to see how powerful it will be. An example is shown in figure 2.

The Blacksmith
The Blacksmith is a Crazy Enchantment interface that allows players to combine CE books, just like in an anvil for normal enchantments. To access the Blacksmith interface either use the command /ce and click the Anvil or use the command /blacksmith to go directly to it.

The blacksmith's function is to combine CE books of the same type and level into one CE book of that type at the next level. To combine to CE books open the menu and click the 2 books you wish to combine, note that they must be the same enchantment and same level. Afterward, a 3rd book should appear, click it to receive your new book.

NOTE there is a PRICE to combine the books. It is stated at the bottom of the new book when you hover over it before taking it. Each CE book has its own random success and destroy rates, even the same enchantment. When combining two books, the new one will have the Success and Destroy rates of the  leftmost book used to make it.

Figure 4 shows two Viper 1 books being combined into a viper 2 book, the player when hovering over it can see the price of the book will be 5 XP levels to combine them.

Obtaining CE's
Obtaining CEs in-game is fairly straightforward, in this section I will explain how to obtain and use CEs on gear, the rules for how to use them as well as the differences between Custom and Crazy Enchantments.

Obtaining Crazy Enchantments in-game is done by spending XP levels in the /ce menu to buy random CE books. Enchantments can be bought from one of 3 Tiers, Circled in the image below.

Tier 1 (common) represented by the Green Glass Pane (Price 20 XP Levels)

Tier 2 (rare) represented by the Blue Glass Pane (Price 40 XP Levels)

Tier 3 (legendary) represented by the Red Glass Pane (Price 60 XP Levels) When you purchase a Crazy Enchantment Book you will obtain a randomized book in enchantment, level, success rate and destroy rate. Higher tiers will give you a chance for higher level enchantments, as well as chances for lower destroy rates and higher success rates.

The book will have the following information below:

Success & Destroy Chances

Success Chance
The success chance is the percentile chance for the enchantment book to successfully place the enchantment on the gear piece. The higher the Success Chance the more likely for the enchant to work. The success chance can be raised by using Magical Angel Dust on the enchantment book.

Destroy Chance
The destroy chance is the percentile chance for the gear piece to break if an enchantment fails. When an enchantment fails (determined by success chance) the gear piece has a chance to be destroyed, the higher the destroy chance the more likely for a gear piece to break from an unsuccessful enchantment. The destroy chance can be lowered using Magical Fixing Dust on the enchantment book.

The White Scroll
The White Scroll is a Crazy Enchantment Item that can be purchased from the CE main interface accessible from the '/ce command. The item costs $2000 in-game currency.

The scroll will protect an item from being destroyed while adding CEs. Each CE book has a success and a destroy chance. When used, the game uses random chance to determine if the enchantment was successful, if not it determines if the item is destroyed on a fail, a higher the destroy chance the more likely it is to be destroyed if it fails.

White Scrolls put a protection on an item so that when you enchant if it does fail the item cannot be destroyed in the process.

To use the scroll on an item drag and drop it onto the item you wish to protect, this will place the scrolls protection on it.

The item itself is a piece of paper with a custom name and lore as pictured in figure 7.

The Black Scroll
The Black scroll is a Crazy Enchantment Item that can be purchased from the CE main interface accessible from the /ce command. The item costs $1000 in-game currency.

To use the item click it in your inventory and place it on top of the piece of gear you wish to use it on, the Black Scroll will remove one RANDOM Crazy Enchantment and give you a book equal to the enchantment removed.

Do note the enchantment is random that is removed, and the scroll is used up in the process, so if you wish to remove all CEs from an item you need one Scroll for each CE on the gear piece.

The Item itself is an Ink Sack with a custom name and lore as pictured in figure 8.

Magical Angel Dust
Magical Angel Dust is a Crazy Enchantment Item that can be purchased from the CE main interface accessible from the /ce command. The item costs $500 in-game currency.

Angel dust affects the success rate of an enchantment. When used it increases the chance for an enchantment to succeed on an item. To use the enchantment drag and drop the dust on the enchantment book in your inventory you wish to raise the success rate of.

Magic Angel Dust uses the sugar item with a custom name and lore as pictured in figure 9.

Magic Fixing Dust
Magical Fixing Dust is a Crazy Enchantment Item that can be purchased from the CE main interface accessible from the /ce command. The item costs $500 in-game currency.

Fixing dust affects the destroy rate of an enchantment. When used it lowers the chance for an item to be destroyed should an enchantment fail. To use the enchantment drag and drop the dust on the enchantment book in your inventory you wish to lower the destroy rate of.

Magical Fixing Dust uses the redstone item with a custom name and lore as pictured in figure 10.

Mystery Dust
Mystery Dust is a Crazy Enchantment Item obtained through the Tinkerer GUI in Crazy Enchantments., accessed by clicking the Nether Star in the /ce menu or using the command /tinker. To see how to use the Crazy Tinkerer interface see The Crazy Tinkerer in the How CEs Work section.

Mystery Dust is an item gained by exchanging CE books in the Tinkerer, The dust when used can either turn into Magical Fixing Dust (see above) Magical Angel Dust (see above) or be destroyed gaining nothing.

Mystery Dust uses the Gunpowder item with a custom name and lore as pictured above.

Protection Crystal
The Protection Crystal is a Crazy Enchantment Item that is currently unobtainable in game.

Protection Crystals are a powerful item that allows the user to place the Ancient Protection Enchantment on an item.

Ancient Protection causes the item it is enchanted with to stay in the players' inventory through their next death, causing it to be in the player's inventory when they respawn instead of lying on the ground where they died. The enchantment is used up and disappears on death, as such only lasting one life.

To use a Protection Crystal click it in your inventory and place it on top of the item you wish to enchant. Be careful, the Crystal can be used on anything, and clicking the wrong item can result in a stone block with Ancient Protection instead of the gear you meant to use it on.

Protection Crystals use the Emerald item with a custom name and lore as pictured in figure 12.

Crazy Enchantment Commands
Below is the list of player commands for the Crazy Enchantments plugin and what they do, for more information see the appropriate section of the wiki or visit the Plugin Page.

/CE - Opens the main Crazy Enchantments GUI.

/CE Help - Lists out Custom Enchantments commands and what they do.

/CE Info [Enchantment] - Either gives information on specified CE or if no CE is listed opens up the info tab of the CE menu.

/Tinker - Opens up the Tinkerer Menu, allowing players to trade in CE gear and books for new items.

/Blacksmith - Opens up the Blacksmith Menu, allowing players to combine CE books.